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Recorded Event:
User Interface 18
Talks from the conference
UI18 OnDemand brings you 10 UX experts sharing best practices and cutting edge techniques on advanced design processes, flexible team-based techniques, and meaningful data display.
Adam Connor
Adam Connor
What You’ll Learn
Methods for doing critique, plus how it can make us better communicators Tools for focusing and facilitating discussions, even with difficult people A sense of where critique falls in your design process Tips for shaping feedback into powerful design iterations
Dan Saffer
Dan Saffer
What You’ll Learn
A structure to follow for using triggers to initiate microinteractions Rules to follow about what can and can’t be done An understanding of the rules, loops, and modes that affect UX Techniques to bring data forward, prevent user error, and speak human
Christine Perfetti
Christine Perfetti
What You’ll Learn
Data-gathering techniques, including usability tests and field studies, to collect insights to inform your products Quick research experiments, including 5 second tests and comprehension tests, that will help you vet product concepts and designs Best practices for involving all stakeholders early in the design process Tips for facilitating teamwork and collaboration on your product team
Jeff Gothelf
Jeff Gothelf
What You’ll Learn
The time/money/risk realities of typical requirements definition processes How to recognize assumptions, then find the right solutions faster Methods for translating your backlog of features to testable hypotheses Ways to make cross-functional collaboration a part of your process
Kevin Hoffman
Kevin Hoffman
What You’ll Learn
A starter kit to run better meetings about UX, design, research, and more Methods for collaborating with on-site and distributed teams Techniques to facilitate creative discussions and record emerging themes Fun experiments that play off how our brains work with visuals
Kim Goodwin
Kim Goodwin
What You’ll Learn
A non-awkward process for preparing and involving your teammates Tools like journey maps to get user insights without needing direct answers A method for translating those insights to design priorities Techniques for communicating your research findings effectively
Stephen Anderson
Stephen Anderson
What You’ll Learn
An awareness of common design patterns that don’t serve your content Ways to create immediate feedback loops to grab users’ attention and keep it Techniques to design for hands-on, interactive experiments that promote learning Tools to prepare for future “knowledge discovery” environments
Scott Berkun
Scott Berkun
What You’ll Learn
A painless workflow for remote designers and usability engineers Techniques for empowering team members, wherever they are Corporate philosophies that form a solid foundation for remote cultures Processes that encourage creativity without constricting freedom
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