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Recorded Event:
UX Immersion 2013
Talks from the conference
Broaden your mobile UX knowledge with practical techniques and proven processes.
Designers have a huge challenge in front of them: Address the users’ growing demand and expectations of exceptional user experience regardless of which mobile device they use. UXIM OnDemand confronts this challenge.
Dana Chisnell
Dana Chisnell
What You’ll Learn
What’s disruptive to flow in mobile design Why we should be thinking about experience rather than tasks How you can make sure your users aren’t losing flow because of things your design forces them to do or not do
Jared Spool
Jared Spool
What You’ll Learn
Why we need to go beyond the roles of UX Designer or Content Strategist Who is the best at making their content delightful Where the world of content strategy is colliding with experience design
Jason Grigsby
Jason Grigsby
What You’ll Learn
Today’s TVs, their capabilities, and their design
Best Practices What TVs can teach us about designing for mobile devices—and optimizing inputs, too Why methods like responsive design aren’t well-suited to TVs The challenges of building web pages for TVs—and today’s options for overcoming them
Karen McGrane
Karen McGrane
What You’ll Learn
Accommodate a growing number of mobile-only audiences—and how data shows how they behave Fight the "every mobile user is like me" assumption that plagues mobile design Make content accessible, navigable, and publish-able across multiple devices Create a mobile content strategy that works for the people in your organization—and your users, too
Cyd Harrell
Cyd Harrell
What You’ll Learn
Metaphors and playful linguistic techniques you can use to better interpret data faster What differentiates trivial information from substantive persona research data How to write personas with brevity so they become memorable to your team Versatile techniques that can replace weeks of tedious data analysis and cataloging
Chris Risdon
Chris Risdon
What You’ll Learn
Visually capture what a holistic experience looks like for your product or service Highlight the good, bad, and ugly of a user’s journey with your organization Demystify data visualization so you can fold it into your work Envision and communicate a more seamless experience for your customers
Kelly Goto
Kelly Goto
What You’ll Learn
The unconscious side of the user experience How to map emotion to experience—and work it into your team’s daily practice Focusing on product design within the context of the customer’s life Why contextual research doesn’t need to be so hard
Luke Wroblewski
Luke Wroblewski
What You’ll Learn
The reasons you don’t need separate
designs for different devices A single framework that unifies all the variations in the computing and mobile market Emerging multi-device design
principles, patterns, and considerations Common questions asked of multi-
device designs—and answers, too
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