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Recorded Event:
User Interface 19
Talks from the conference
UX experts from the October 2014 User Interface 19 Conference help you create experiences that engage and delight your users.
Leah Buley
Leah Buley
What You’ll Learn
Assess the effectiveness of layout, typography, messaging, and more by looking at the hierarchy of information Achieve maximum simplicity and conceptual coherence by looking at elements that feel out of place and asking yourself why Examine the success of calls to action and ask, “What can I, the UX designer, do next?”
Tim Brown
Tim Brown
What You’ll Learn
How to bake high-level typography and graphic design concepts into our work Why typography can help us understand responsive design and where in history we can find inspiration and guidance Which rules and when using them can prepare web compositions for various scenarios Why it’s important to practice graphic and typographic design
Dan Saffer
Dan Saffer
What You’ll Learn
How simplicity lies on the other side of complexity Why forcing users to conform leads to artificial simplicity What really causes complex products (it’s not always what you think!) How to recognize and avoid complicated products and solutions What tools designers can use to achieve simplicity
Kim Goodwin
Kim Goodwin
What You’ll Learn
Identify core values and tie them to UX for an easier sell Understand the lack of enthusiasm for UX and how you can help Become more effective by adapting your project approach to your organization’s decision style Develop shared values and principles that help guide project decisions
Marc Stickdorn
Marc Stickdorn
What You’ll Learn
Journey mapping: effective tools to visualize experiences and ecosystems Customer experience across channels: a deeper understanding of the importance of seamless experiences across channels and silos Service ecosystems: how products and services are connected and how interactions within an organization can affect each other
Stephen Anderson
Stephen Anderson
What You’ll Learn
Context and Coordination—How do we design for experiences that span people, artifacts, and environments? Connected Devices—Disruptive experiences will get devices and sensors to talk seamlessly to each other. What’s needed to design for these devices? Interaction Techniques—What are interaction patterns universally present in GUIs, touchscreens, wearables, and whatever the future throws at us? And how do these interactions lead to understanding?
Steph Hay
Steph Hay
What You’ll Learn
The value of writing real content before there’s an interface Why voice and tone at each interaction is vital to engagement The broad-to-narrow flow for introducing users to new content or interactions How to apply Content-first UX Design and Contextual Learning
Luke Wroblewski
Luke Wroblewski
What You’ll Learn
Why understanding screens—their sizes, input types, and modes of use—is necessary before designing for them Why awareness of big picture trends—like high resolution and widescreen—is important to content quality and layout How to manage thorny issues like “the fold” using vertical media queries How to account for multiple input types like mouse cursor, keyboard, and touch How to take into account different user postures, viewing distances, and environments in your designs
Jared Spool
Jared Spool
What You’ll Learn
How an expanded notion of content is critical to understanding the value of user experience Where to tailor your design strategy to the five priorities every senior executive cares about Which of the emerging business model variations for content might be the right direction for your business
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